﻿using Game.StateMachine;
using Game.Actions;
using Game.Ai.Internal.States.Attack;

namespace Game.Ai.Internal.States
{
    public class AttackMachine : Machine
    {
        public AttackMachine(ActionExecutor executor)
        {
            {
                var s = new PersueState(executor);
                AddState(s);
                DefaultState = s;
            }
            {
                var s = new AttackState(executor);
                AddState(s);
            }
        }
    }
}
